﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Utils.States
{
    public class StateMachineCtx
    {
        float dTime;
        object eventSender;

        public float DTime { get { return dTime; } set { dTime = value; } }
        public object EventSender { get { return eventSender; } set { eventSender = value; } }

        public StateMachineCtx()
        {
        }

        public void Clear()
        {
            dTime = 0;
            eventSender = null;
        }
    }
}
